The Tower Game Center is Atlanta's Premier Game Store and Tournament Center. 

The Tower carries a huge selection of Collectible Card Games, Board Games, Miniatures, Supplies, and much, much more!  We have over 3,500 square feet for your gaming pleasure. 

We also offer a host of great programs such as Try Before You Buy, Date Night, Board Game Night, and Tournaments for your favorite game!  What are you waiting for?  Come by today and check out our awesome selection as we are open seven days a week!

New Item of the Week

World of Warcraft Minis

Board Games

Dominion $44.95

A Touch of Evil $49.95

 

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The Tower Game Center

860 Duluth Hwy, Suite 156

Lawrenceville, GA 30043

678-442-1787

www.thetowergames.com

andrew@thetowergames.com

 

The Tower Hours:

Monday 12pm-8pm

Tuesday 12pm-8pm

Wednesday 12pm-8pm

Thursday 12pm-8pm

Friday 12pm-12am

Saturday 11am-12am

Sunday 12pm-6pm

 

Check out these great game providers!

Champion Games

The Bitz Barn

 

LAST MAN STANDING TOURNAMENT

Saturday December 13th @ 11:00 am

2000 point Tournament Legal Army Lists (Please Bring Four Copies of Your List)

The tournament structure is three rounds using the rules found in the 5th Edition Rulebook.  Each round players will roll for scenarios as usual.  The only exception for this event is that whatever model is destroyed CANNOT be brought to the next round!  For example, if you lose four space marines from a squad, they will not return for the next round.  Vehicles that are immobilized or have a weapon destroyed result CAN be used for the next round as long as it has not been destroyed (this represents the various mechanics fixing the vehicles between battles).  This tournament is a free tournament and top prize includes a Battalion box of the winner's choice.  Second and Third place receive $35 and $25 prizes of their choice respectively.  If you have any questions please email andrew@thetowergames.com.

 

 

 

The Tower Game Center

Weekly Events

Monday

Magic Booster Drafts

6pm-$10

Tuesday

Learn to Paint Camp

6pm-$10

Warhammer

5pm-Late

Wednesday

UFS

6pm-Free

Thursday

Pokemon League

5pm-8pm-Free!

Nato Gaming Organization

Friday

Friday Night Magic

7pm-Draft, Standard, Block

Saturday

Pokemon League

11am-2pm-Free!

Tournament 4pm-$5

Heroclix

12:30pm-Free!

 Magic-Standard

1pm-$5

D&D Miniatures

3pm-$5

Naruto

5pm-$5

Sunday

Board Game Sundays

12pm-6pm

 

 

Flames of War

TANKSGIVING!!!

November 22nd 11:00am-6:00pm

Rules and Regulations

1.  All players may only bring companies in which their combat platoons are rated as tank teams.

2.  All players may bring as many companies as they want as long as they adhere to the multiple companies rules on pages 119 and 183 of the main rulebook.

3.  Each player may only bring one infantry platoon per company

4.  No player may have air power in any of their companies.  Special Rules for air power are provided below.

5.  Each player must calculate their individual points and combine them with all their allied players to achieve the armies overall points.

6.  This scenario uses the Mobile Battle, Ambush, and Reserves special rules.

Set-up

1.  This game is a modified version of Free-For-All and this scenario uses the same deployment zones as a Free-For-All mission located on page 202 of the main rulebook.

2.  The side which has fewer overall points chooses one of the long table edges to defend from.  The other side attacks from the opposite table edge,

3.  Starting with the attacking side they must place one objective in their own deployment zone for every six feet of table length that is being used.  The defending side must now do the same.  Now the attacking side must place one objective in No Man's Land for every feet of table length.  The defending side must do the same.  Finally, the attacking side places one objective in their opponent's deployment zone for every six feet of table length.  The defender side does the same.  The objectives in the deployment zones may not be within 8" of any table edge and the objectives in No Man's Land may not be within 8" of any line that separates the deployment zones from No Man's Land.

4.  Each attacking player may place up to half of their platoons in reserve and then all remaining platoons must be set up no further than 12" from their table edge.  The defending players must now place all of their platoons on the table no further than 12" from the table edge but they may hold one platoon in Ambush for every 500 point increment difference (rounding up) between the defenders overall points and the attackers overall points.

5.  The attacking players now deploy all of their independent teams and then the defender places all of their independent teams.

6.  Starting with the attackers, both sides make Reconnaissance Deployment moves for any Recce Platoons they have on the table,

7.  The attacking players have first turn.

Accumulating Victory Points

At the end of every game turn both sides accumulate Victory Points based on the number of objectives their side controls.  All Victory Points are cumulative from turn to turn.  Rules for controlling objectives and contesting objectives can be located on page 195 of the main rulebook.  Controlling an objective in your own deployment zone is worth 1 Victory Point per turn while controlling objectives located in the No Man's Land are worth two Victory Points per turn and finally controlling objectives in your opponents deployment zone are worth three Victory Points per turn.

Ending the Game

The Game Ends when one of the following conditions occurs:

1.  A side starts their turn in control of all the objectives in their opponents deployment zone.

2.  Time Limit is called by the game organizer.

3.  A sides motivation is broken (see below).

4.  Once one side accumulates a set number of Victory Points determined by game organizer.  10 points per player per side will make a good game.  For example, if the Axis Side has 6 players and the Allied Side has 7 players the game could end when one side accumulates 60 or 70 Victory Points.

Motivation:  A player's company is removed from the game once his company has failed a company motivation check.  A player with multiple companies is removed from the game once that player has lost two or more companies.  The game ends if one side has at least half of its players removed from the game.

Air Support:  Each side may use Victory Points to purchase air support throughout the game.  At the start of their turn the players must announce that they are using Victory Points to purchase air support.  Beginning with the side whose turn it is they must declare how many victory points they are using.  The opposing side then declares how many points they will be using in order to attempt intercept missions.  The players may purchase more than one air support attack or intercept mission but no air support attack may be placed within 48" of another attack.  Each air support purchased must be assigned to a player an that player may only choose the air support available to his company.

2 Victory = 3 dice

4 Victory = 5dice

6 Victory = 7 dice

The normal air support rules apply for rolling the dice to determine if planes arrive as well as intercept missions.

Deciding Who Won

1.  If one side is controlling all the objectives in their opponents deployment zone at the start of their turn then that side is declared the victor.

2.  All the other conditions for ending the battle use the total number of Victory Points per side to determine which side has won the day.


The Tower Game Center carries these fine products and manufacturers!

Magic the Gathering

Pokemon TCG

Naruto TCG

Legend of the Five Rings TCG

Dragonball TCG

Warmachine

Flames of War

D&D Miniatures

Star Wars Miniatures

Axis & Allies Miniatures

Heroclix

Games Workshop

Dungeons & Dragons

Rio Grande Games

Fantasy Flight Games

Mayfair Games

Playroom Games

Chessex

Rackham Games

Wizards of the Coast

Wizkids Inc

Steve Jackson Games

Twilight Creations

Flying Frog Productions

Z-Man Games

Days of Wonder

Warmachine

Flames of War

We are happy to announce we are working with the following stores and suppliers!

Champion Games

 

 

World Of Warcraft Miniature Game!  On Sale Thursday!


 

Featuring amazingly detailed figures and innovative, engaging game play, the World of Warcraft Miniatures Game is available in four-figure Starter Sets and three-figure randomized booster packs.

 

Each of the 70 figures available in the World of Warcraft Miniatures Game captures the flavor and style of the popular World of Warcraft MMORPG characters, including such fan favorites as Leeroy Jenkins, Warchief Thrall, and Varimathras. Each miniature can be mounted on a uniquely engineered, removable base, allowing it to serve as both a game piece and a standalone collectible.   

 

The World of Warcraft Miniatures Game four-figure Starter Set comes with everything two people need to play, including Upper Deck’s pioneering detachable miniatures bases (dubbed the UBase), a Beginner’s Guide, custom dice, and a game map. The Starter Set also includes character cards describing each figure’s attacks and abilities, as well as interchangeable Action Bar cards for an extra layer of customization. The booster packs feature three randomized figures, complete with their associated cards.

 

In addition to offering the best quality figures in the pre-painted miniatures market, the World of Warcraft Miniatures Game booster packs provide players with a World of Warcraft Trading Card Game sample pack, which might include a Loot card from the upcoming Drums of War expansion. These rare cards give players access to exclusive cosmetic in-game upgrades for their online World of Warcraft characters.    

 

Upper Deck has planned a robust Organized Play structure for the World of Warcraft Miniatures Game. For Organized Play details and the latest news and information about the exciting World of Warcraft Miniatures Game, stay tuned to WoWMinis.com!

 

 
   

     Try Before You Buy 

Try Before You Buy is a new rental program for

The Tower Game Center.  Rent out an available board game and try it before you buy it.  If you like the board game you can buy a brand new copy of the game.

The Tower Game Center will take the amount of the

rental price off of the retail price!  Ask a sales

associate for help in setting up a rental

 

   

The Tower Game Center now carries Flames of War Products! 

We currently stocking up on platoon box sets and we are taking any special orders right now! 

The NATO gaming group of Atlanta has decided that The Tower Game Center will be the new gaming store for Flames of War in Atlanta!  The Tower is honored and proud to host such a prestigious group as NATO!  Gaming sessions will be held every Thursday evening!

   

Learn To Paint Camp

Sign-up Today for Miniature painting Camp and learn how-to: 

Model, Prime, and Paint a miniature,  Base and Flock A Miniature, Highlight and use washes, Layer colors, Mix Paint Colors to achieve effects, Dry brush 

Each Class meets every Tuesday at 6:00pm and ends at 8:00pm. 

 At the completion of the camp each participant will receive a certificate to show they have completed the course and are ready to paint!

Each participant will get a miniature of their choice for the camp to customize and keep!

 Sign-up for the Camp is only $10 per person!